Tealygochi spoiler
Mon, 01/11/2010 - 16:18 — rosedragon
Coming this month to your nearest dream, the most cuddly dragon ever!
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Find Tealy 2!
Thu, 12/24/2009 - 14:56 — rosedragon
Winter days on Amethyst Orchard, the tealies (teal dragons) are missing again! This time it seems that something evil is happening and it is up to you to save the tealies. Please sit down, take your tea, and let the tealies entertain you with theirs quirky attitudes.
another wallpaper: the cave
Sat, 12/19/2009 - 12:38 — rosedragon
Learning to use Autodesk SketchBook Pro. Less shiny tools like photoshop but the brushes mimic real tools. This one made using these tools: pencil (for sketch, I hide it in the result), pen (lines), brush, and eraser. I also like the clean interface.
Too bad they seems to not supporting transparency so it would be almost useless on game making process. Well, at least they got layers.
grafitti art print: animal mural
Thu, 12/17/2009 - 07:31 — rosedragon
I'm very happy today since they just put my grafitti on grafittiartprint : http://graffitiartprints.com/view.php?rn=f8c4e3cc2264f38a5f9c5f2701d5f739 Not everyone got theirs grafitti on there.
faunasphere fanart
Sun, 12/13/2009 - 16:10 — rosedragon
Faunasphere fanart. Kinlin and coffee in theirs home.
There is NO Tealy!
Fri, 12/11/2009 - 15:39 — rosedragon
Icycle
Thu, 12/10/2009 - 11:46 — rosedragon
The second ice age came and nothing survive, except a naked guy and his bicycle. Join his bizarre adventure on solving the mystery of frozen bubbles and finding the other guy that survive the apocalypse!
Free 2010 Boomark Calendars
Wed, 12/02/2009 - 20:50 — rosedragon
Approaching 2010, I realize I don't have a new year calendar. An idea pop up, why don't I make my own calendar? So well, I have been messing with some templates and make my own big calendar and bookmark calendar. I have fun with the bookmark calendar so I decide to make a set of it and share them FREE for you.
What do you think of this control scheme?
Fri, 11/27/2009 - 09:23 — rosedragon
sketchbookgames and I are developing a box2d editor for platformer, rpg, and adventure games and we trying to define the basic rules and controls. My idea is to have the games absolutely mouse controlled but we have some problems.





